Posted on 10:09 AM by Aryan Garg
DEAD OR ALIVE 5 incorporates a variety of martial arts fighting techniques into its signature fighting style to create a new generation of intense DEAD OR ALIVE combat. Players will once again take on the roles of the cast of DEAD OR ALIVE fighters, along with new contenders such as Virtua Fighter's Akira Yuki, in an action-packed brawler set in visually striking locations from around the world. The famed DEAD OR ALIVE hand-to-hand combat returns in DOA5, supported by new 3D stages that change as the match progresses.
One area where Dead or Alive tries to distinguish itself (aside from the aforementioned "boob element") is through its environments. Players are able to use stages to injure their opponents in some pretty cool ways, including knocking them into explosive tanks and setting off environmental triggers and changing the layout of the stage, sometimes pretty significantly.
DOA 5 places an emphasis on these interactions. You can hold down the trigger button and charge up an attack that has the prime purpose of knocking your opponent into the walls of the stage, initiating a quick-time event where you must hit a button in time to generate a damaging reaction. Defensively, you'll be able to pull off a few new moves as well. Getting kicked off of a ledge will trigger another event, where hitting the button at just the right moment will cause your character to "grab" the ledge and not get knocked down. These moves give DOA5 a more "action game" feel than your typical fighter, and might help it stand out in the crowded fighting genre. However, from what we saw at the preview event, it's inclusion in DOA 5 feels pretty gimmicky and doesn't add much in the way of skill-based gameplay. Granted, we did only see it working in one area, but hopefully the feature will be fleshed out more.
Processor : Duo Core
OS : XP,VISTA,WINDOW7
Graphic card: 512mb
Hard Disk: 12GB free Space.
Ram : 2GB (3 GB Or More for Vista and Window 7)